I'm driven by my passion for creating connection between people.
I use mixed reality to investigate human perception to better understand how people make sense of the world, each other, and themselves.
Humans are complicated, computers are cool. Thus I use computers to better understand people. My research interests involve investigating how people understand and process information using mixed reality. Currently, I'm working on my PhD in Computer Science at the University of Central Florida, where I'm part of the Synthetic Reality Lab (SREAL), advised by Dr. Gregory F. Welch and Dr. Gerd Bruder.
I completed my undergrad at the University of Minnesota where I studied Computer Science as well as Asian and Middle Eastern Studies, with a Chinese concentration. Through my time in the Illusioneering Lab advised by Dr. Evan Suma Rosenberg, I discovered my love of research. My work involved 3D user interfaces as well as the understanding and mitigation of cybersickness (motion sickness in VR). I received an Outstanding Undergraduate Researcher Honorable Mention by the Computing Research Associate in recognition of my work with Dr. Suma Rosenberg.
During my undergrad, I also spent three summers interning for Xbox. I worked on projects ranging from Services and Operations, to Accessibility Compliance, as well as Safety and Content Moderation. Many of these projects involved applying AI and machine learning to a Gaming context.
Catch me outside the lab rock climbing, playing too much pinball, or exploring new cafes and street markets!
Curriculum Vitae March 2025: Our journal paper Peripheral Teleportation received a Best Paper at IEEE VR!
January 2025: Our journal, conference, and workshop papers have all been accepted at IEEE VR 2025!!!
Super excited for my first ever paper presentation, come stop by in France :D
September 2024: Accepted as a Student Volunteer at IEEE ISMAR 2024, see you in Seattle!
August 2024: Started my PhD journey at the University of Central Florida!
Joined the Synthetic Reality Lab (SREAL), co-advised by Gregory F. Welch and Gerd Bruder. Let's get ready to rumble 💪🏽
May 2024: Received my B.S. in Computer Science from the University of Minnesota 🎓
January 2024: Our 3D User Interface Contest Demo was accepted at IEEE VR 2024, see you in Orlando!
December 2023: Honored to be named a CRA Outstanding Undergraduate Researcher Honorable Mention ^-^
May 2023: Starting my third summer at Xbox as a Software Engineer Intern. Super excited for this summer :)
March 2023: Experiencing my first in-person conference by attending the Virginia Tech satellite event for IEEE VR 2023.
May 2022: Returning to Xbox this summer as a Software Engineer Intern. Excited to see what's in store for this summer :)
January 2022: Our 3D User Interface Contest demo was accepted at IEEE VR 2022!!!!
December 2021: Joined the Illusioneering Lab as an undergraduate, advised by Evan Suma Rosenberg.
May 2021: Starting my first internship as an Explore Intern (SWE/PM) at Xbox woooo!
August 2019: Started my undergraduate journey at the University of Minnesota 🐣
Walk Me Through It is a guided walk-through experience of popular graph traversal algorithms, Breadth-First Search and Depth-First Search. The user follows the highlighted path walking through a maze laid out like a graph. Along the way, they construct a map to chart their path by collecting Tokens from each room. This experience was demoed as part of the 3D User Interface Contest at the 2024 IEEE Virtual Reality and 3D User Interfaces Conference held in Orlando, Florida, USA.
This project is an exploration of what type of movements precede motion sickness and how these relations are affected by exposure to virtual reality and video games. As part of this work, I managed the data collection and Simulator Sickness data analysis on a study with 50+ participants.
The Scalable World in Miniature is an extension of the well-known World-in-Miniature metaphor that enables independent scaling of objects and finer control across a spectrum of object sizes. It was developed with Unity 2021 on the Oculus Quest, designed for any general VR system. The SWIM was demoed as part of the 3D User Interfaces Contest at the 2022 IEEE Virtual Reality and 3D User Interfaces Conference held virtually in Christchurch, New Zealand.
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